![]() ![]() It seems, that the hungarian translation for "Load percentage" is not the best, since it got translated as "Load-state". Considering also the fact, that some NewGRF addons also update the maximum loading capacity of ships it's impossible to make of use of this conditional orders, yet I would like to use them. Advanced/conditional orders, share and copy orders Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges Reworked airport system with many more airports/heliports (e.G. The experience in this game showed, though, that this was of limited value and results comparatively poor. What does the conditional cargo status use? Percentage? Amount? The problem I had with it was, that the maximum allowed number was 1000, but since trains have also lot more, it seems to be a very low number. In order to ease the pain on the mouse, it’s certainly possible to lower the amount of conditional orders and only do a jump after each 2nd station or so. even after having 5 passengers only.Īnother thing related to this. if cargo state has not less, than 20Īnd despite this I wasn't able to convince my bus to wait for at least 20 passengers, it jumped to point 1. So my orders look like this:ģ.) Jump to step 1. Yet I know, that with time the town will grow, but I want have the bus only waiting for 20 people, or more, when available. I want to start moving passengers from Point A to point B, but only want to have around 20 passengers on the bus. A is a small town, 345 inhabitants, the other has 1200. I am also finding confusing having only 1000 as maximum set for cargo related conditional orders. Normally I like to make conditional orders for cargo, but despite my settings none of my vehicles seem to be interested in these orders. Since conditional orders have been introduced, I was happy using it, but in some cases it doesn't work well. Sorting of most lists based on various criteria (vehicle, station, town, industries, etc.(I wasn't really sure where to ask this question, so I have just used this topic. These include:Ĭonvert rail tool (to electrified rail, monorail, and maglev)ĭrag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc) Lots of effort has been put into making OpenTTD easy to use. Zooming further out in the normal view and zooming out in the small map OpenTTD has already been translated into over 50 languagesĭynamically created town names in 18 languages, plus NewGRF support for additional languagesįreely distributable graphics, sounds and music Significant internationalisation support. Save games using zlib compression for smaller sizes, while not interrupting gameplay Many configuration settings to tune the game to your liking Support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modificationĭrive-through road stops for articulated road vehicles and trams Presignals, semaphores, path based signalling Reworked airport system with many more airports/heliports (e.g. Longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges The possibility to build on slopes and coastsĪdvanced/conditional orders, share and copy orders Larger, non-uniform stations and the ability to join them togetherĭifferent configurable models for acceleration of vehiclesĬlone, autoreplace and autoupdate vehicles New pathfinding algorithms that makes vehicles go where you want them toĪutorail/-road build tool, improved terraforming In game downloading of AIs, NewGRFs, scenarios and heightmaps ![]() IPv6 and IPv4 support for all communication of the client and server Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsĭedicated server mode and an in-game console for administration Significant enhancements from the original game include: Many features were inspired by TTDPatch while others are original. OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. It attempts to mimic the original game as closely as possible while extending it with new features. If you do not issue any orders, your Vehicles will drive around aimlessly and you will be very lucky if they make you any money. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. Orders are fundamental to playing OpenTTD successfully.Conditional Orders are advanced orders that allow you extra control. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |